Gegth is currently the region with the third lowest spin, second only to the citadel of Atterus and the uninhabited islands currently forming at the center of the world. It is also the largest known landmass, in terms of both elevation and surface area. Gegth is the traditional home of Dwarves, Gnomes, and Orcs. The middle of the region is a vast highland ringed by tall mountains, and divided by a steep canyon carved by the Gegth River, from which the region takes its name. These lands are divided between Dwarven and Orc tribes who have lived there since the lands creation approximately six thousand years ago. Farther spinward, large rivers divide the lowlands. A few mountains dot this region but the most remarkable features are the delta trade ports, the basis for most of the shipping from low spin Mastice to Atterus. These ports are famous for the lightweight ships that ply the waters from them. The primary inhabitants of these lands are Gnomes who have inhabited the region for approximately six thousand years, and a growing population of relatively young humans who have lived there for approximately seven centuries. Downspin from the highlands is another lowland region. This region is sparsely populated, and is best known for the roads connecting the rest of Gegth and Atterus. This region is sparsely populated by Gnomes and Dwarves.
In the times after their independence from the Dragons, Dwarves and Orcs fought many wars and several great empires rose and fell on both sides in the highlands. To this day, the first result of the instability brought by Hellvorns death is a mutual Xenophobia. Many Orcs have been driven from Dwarves communities, and vice versa. Some more violent members of both societies have even called for war, however this is unlikely as the larger cities are still largely integrated and trade between the two cultures continues to be extensive. The largest and most influential cities in the region are at sea level at the twin deltas of the Gegth river. Most settlements in the region are small communities, soem more traditional dwaves even continue to move nomadicaly, hunting buffalow and deer inward durring the winter, and migrating rimward to hunt elk or bear in the summer.
The Downspin Lowlands
The downspin highlands are a vast expanse of green meadows dotted with flowers. Shielded by the older land from cold ocean currents, and lower in elevation than the highlands, the downspin lowlands of Gegth are a beautiful landscape. The population is concentrated around the inward coast, where the main highway runs to the inward Gegth Delta city of Atusk. This road is dotted with small villages that provide rest for travelers going to and from Atterus by land, and boasts larger cities at the crossing of its only major river, where maritime trade brings prosperity to an otherwise unremarkable settlement, and on the peninsula to Atterus.
The Upspin Lowlands
The Upspin Lowlands of Gegth were dominated by Gnomes until very recently in the worlds history. After gaining independence from the Dragons, Gnomes kept much to themselves, spending centuries in contemplation. When Atterus united the different lands and brought order to the world, the Downspin Lowlands were in the perfect position to control shipping between Gegth and Mastice. The Gnomes having lived there for millennia, experienced an economic boom, and a student thrust into the affairs of the world. Within a few centuries, humans began to migrate from Mastice to the lowlands in order to get a cut in the shipping industry. Although they are relatively new to the region, the Human inhabitants have been living in the region for generations, and consider the Gegth lowlands their home as much as their Gnome neighbors.
Flora and Fauna
Gegth’s highlands varry, rimward they are dominated by pine forests, with mild summers and harsh winters. Further inward, the highlands are grassy and temperate. Many kinds of flowers are comon throughout the inward highlands, but only the most hardy lesser plants survive the winters of rimward Gegth. Rimward, the highlands are home to many large mamals, includeing various Bear species, and heards of elk and deer. Crows, ravens, and eagles are also comon. Deeper in the forests, packs of wolves pray on anything that enters their territory, including known cases of whole packs working together to hunt adult male polar bears. In the lowlands, smaller animals are more common. The largest land mammal commonly found in the lowlands is the brown bear, and far more common are small rodents. Insects too run rampant during the summers, to the annoyance of all who inhabit the regions. Crows, Falcons, and many smaller bird species also spend summers in this region, sometimes staying as long as early fall before migrating. Water fowl also spend summers in Gegth’s lowlands but are not nearly as common.
The City of Gegth
The largest city in Gegth is the city of the same name, at the inward mouth of the Gegth river. It stretches across the massive Delta of the river, and so is often informally divided into an up-spin and down-spin portion, the larger half being down-spin. Although the city has a king, more power is focused in the hands of district marshals as they interpret the kings laws. A direct order from the king cannot be disobeyed by a marshal but there are many districts in Gegth and the king does not often take the time to interfere in the running of individual districts. It’s enormous size can be attributed to the fact that it is not only the largest trade hub for exchanges between inward Gegth and the Atterus citadel, but the Gegth river is also the fastest way from outward Gegth to the citadel, meaning all trade from the highlands must pass through its ports.
The City of Murlukin
Murlukin is positioned at the outward delta of the Gegth river. It serves as the most important trade hub for good leaving the outward highlands of Gegth, most importantly timber. In times past it was also a center for slave trading but the laws of the Atterus ended the slave industry long ago and its glory has since diminished. Once a rival to the city of Gegth it is now barely more than a vassal to the enormous trade hub. It is ruled by a chief in keeping with old Ork traditions, and while ritual combat is still allowed as a means of determining successors, such combat has not taken place for many generations. The laws of the city are few, but the punishments are harsh.
The Triplet Cities
The Triplet Cities form a triangle around the down-spin lowlands of Gegth, Tiperin, the inward city connects to the inward mouth of the Talorin river, witch branches and leans to the down-spin city of Delorn, and the outward city of Habathall. The three have long been closely tied by both boat travel along the rivers and by the blood lines of their kings. Tiperin in recent times has grown more powerful due to the causeway built between the Atterus Citadel and the city of Gegth. This Causway passes through Tiperin and the city therefore collects tolls on many good passing by land between the two cities.
Tiperin like all the triplet cities is ruled by a bloodline king. The current king is Marlow, and the queen by marriage is the daughter of the queen of Habathall, Buttercup. The city is a rare thing on Gegth; new. Although the castle of the royalty is steeped in age and many buildings do have a history, whole districts have been raised in the fifty years since the completion of the Causeway when the cities wealth began to grow exponential.
Habathall is the second largest of the triplet cities. Its greatest advantage lies in being outward and close to the Gegth Highlands. Therefore it is seen by some traders ass an alternative rout to Atterus over Murlukin. A modest trade in lumber and exotic animal pelts has kept it well enough a powerful city even through the rise of Tiperin. Its king is the wise man Fezzik. Although he never married, he adopted two children, a girl, buttercup who has gone on to marry the king of Tiperin, and a boy, Frolim who is being groomed as his heir apparent.
The city of Delorn has a great deal to resent. In ages past it was a shining jewel of a city, but since the rise of Atterus, it has plunged into feebleness. Once it was a trade hub between Gegth’s highlands and the outer islands, as well as Mastice. Now however, trade to the islands is almost unheard of as they are not under Atterus protection, and the power centers of Mastice have moved down-spin toward Atterus. The king, Devonal, has maintained that trade is still alive, but many Delonins have felt the need to migrate to Tiperin. The cities population is less than a third of even Habathall’s, and its military has become increasingly unable to repel pirates from the outer islands.
Lore and Dara
The city of Dara was once the only settlement in the spinward lowlands. Gnomes were content to ply the rivers and costs in nomadic cycles. The city served only as a gathering place for tribal leaders to discuss large matters. When Atterus Unified the mortal nations however, Humans from Mastice founded the city of Lore to act as a trade hub. Not wishing their native lands to become human domain Dara was formalised into a true city. Now, two thousand years later some Gnomes still ply the old nomadic routs, but Dara has become home to fully half the Gnomish population of the region. It is ruled by a council of elders who can trace their linage to chiefs of the old tribes. Trade for the city mostly consists of fish, and in crops from the deltas rich farmland. Lore, although the larger city, acts mostly as a trade hub rather than in producing anything important. Lumber on its way to Mastice passes through the city, as does food from Dara. The king is Omnaff the grandson of a revolutionary who overthrew the previous king. Although this makes some wary of the man, the revolt is viewed as mostly justified and has been put behind modern policy.